Innistrad has been playable for a few weeks now, and the response has been universally positive in my experience. The flavour is probably the best ever, the cards are fun, and as a limited format it has been very enjoyable so far. Having drafted the format a few times I've already had a handful of fun/silly plays, so let's count 'em.
Snap Pick: Last Wednesday I finally managed to open a Snapcaster Mage - yeah, i was pretty happy about it. However, I was drafting from my fatpack and fell prey to the urge to rare draft for value. I ended up with a three colour deck, and Owen convinced me to play a single Plains to flashback my Unburial Rites. I got crushed in match one, got a bye in match two, and then the magic happened in match three. Up 1-0, I had milled Devil's Play and was only running two Mountains (yeah, this was a SWEET deck!). I'm pretty far ahead on-board, but I can only swing with my Invisible Stalker and he's on eight life. Then I draw Tiago Chan: sweet. Swing for one unblockable, put you to seven; cast Snappy, flashback Devil's Play with my one in-play Mountain with X = seven. Fun times.
Slow? If you say so: The general consensus has been that Innistrad is a fairly typically slow limited format. But yesterday I had a turn five kill and, messed up a turn six kill and almost killed on turn six off a mulligan to four. Yeah, I was red and yeah my opponent did little-to-nothing, but it was pretty fun... for me.
Turn one: Reckless Waif, go.
Him: Plains go.
Turn two: flip the Waif, swing for three (17), cast Village Ironsmith.
Him Forest go.
Turn three: flip the Ironsmith, swing for six (11)
Him: chump blocker, go
Turn four: swing for six, gets blocked (8)
Him: chump blocker, I Brimstone Volley his face (5)
Turn five: Swing for six, one guy gets blocked (2), Bump in the Night (-1)
So, yeah, it's possible but won't happen all that often.
Could've, but didn't: Back to my four-colour monstosity for a moment. I had the opporunity to make a ridiculous but ultimately pointless play against the same guy. Snappy and Devil's Play are both in my graveyard thanks to Trepidation Blade. I draw Unburial Rites with eight lands on-board. So the fancy but uselesss play; cast Rites (three lands untapped), put Snappy in play (one land untapped), flashback Devil's Play for zero! Sweet, right?
Snap Pick: Last Wednesday I finally managed to open a Snapcaster Mage - yeah, i was pretty happy about it. However, I was drafting from my fatpack and fell prey to the urge to rare draft for value. I ended up with a three colour deck, and Owen convinced me to play a single Plains to flashback my Unburial Rites. I got crushed in match one, got a bye in match two, and then the magic happened in match three. Up 1-0, I had milled Devil's Play and was only running two Mountains (yeah, this was a SWEET deck!). I'm pretty far ahead on-board, but I can only swing with my Invisible Stalker and he's on eight life. Then I draw Tiago Chan: sweet. Swing for one unblockable, put you to seven; cast Snappy, flashback Devil's Play with my one in-play Mountain with X = seven. Fun times.
Slow? If you say so: The general consensus has been that Innistrad is a fairly typically slow limited format. But yesterday I had a turn five kill and, messed up a turn six kill and almost killed on turn six off a mulligan to four. Yeah, I was red and yeah my opponent did little-to-nothing, but it was pretty fun... for me.
Turn one: Reckless Waif, go.
Him: Plains go.
Turn two: flip the Waif, swing for three (17), cast Village Ironsmith.
Him Forest go.
Turn three: flip the Ironsmith, swing for six (11)
Him: chump blocker, go
Turn four: swing for six, gets blocked (8)
Him: chump blocker, I Brimstone Volley his face (5)
Turn five: Swing for six, one guy gets blocked (2), Bump in the Night (-1)
So, yeah, it's possible but won't happen all that often.
Could've, but didn't: Back to my four-colour monstosity for a moment. I had the opporunity to make a ridiculous but ultimately pointless play against the same guy. Snappy and Devil's Play are both in my graveyard thanks to Trepidation Blade. I draw Unburial Rites with eight lands on-board. So the fancy but uselesss play; cast Rites (three lands untapped), put Snappy in play (one land untapped), flashback Devil's Play for zero! Sweet, right?