It's 3pm on a Thursday afternoon. My monitor won't let me play LoL with more than 10fps and i'm very bored. So, lets do a random Gatherer draft, yay! For those who don't know, the idea is to click the random card button 15 times to make a pack from all the cards in MTG history and see what comes out as top pick Here we go...
So, starting top left we can immediately ignore Flight, even if it is does combo pretty well with the next card. Fugitive Druid seems tough to evaluate in what is essentially a vacuum (i guess i could make another seven packs but that seems like excessive effort). There are two mediocre auras that go with it, and which are weak enough to potentially wheel. A 3/2 body isn't bad with an upside either and with the other green cards looking pretty sub-par, this is a reasonable if unexciting pick.
Chainbreaker is far too narrow for it's upside to be good (although, it looks good against the guy who takes Incremental Blight, i suppose). As a colourless bear it's still fine, but not a first pick. Ice Storm, err... stone rain in green seems like it could be good. I have basically never played with good LD since the stuff they print nowadays is unplayable but i think i'd rather take a card that progresses my own game plan first. Mercadian Lift is like the opposite of Ratchett Bomb? It seems fine if the format is incredibly, incredibly slow but isn't it better to just not miss your land drops and play whatever it is you're cheating in?
Nothing says twins like a single generic knight in a picture. How good is this card? I don't know. If you can keep them around, two 3/4s are pretty reasonable for six mana, but with no evasion and no abilities, it seems like a weak first pick. Red Pestilence seems like a pretty clear frontrunner here. If you can get remotely ahead by turn four - which is practically assured in a heavy red deck - this is nigh unbeatable. Maybe i should've cheated and put this last, but there are some good cards left to discuss.
The Witch seems pretty good but much narrower than Pyrohemia and a lot easier to deal with. It might table though, which would be an okay pickup. Savage Sillhoette is a card i have played with... at least, i played Zendikar draft. Even tho i was pretty bad at Magic back then, i never picked this card and i'm not going to do it here. Kjeldoran Elite Guard looks hillariously awesome and isn't completely horrible but is a long way behind Pyrohemia.
Coral Reef might be the worst card i've ever seen. All that text and you get a +0/+1 counter? No wonder Homelands got buried in a tip if this was in it. Incremental Blight, however, is quite a card. How can this be anything except amazing? If they don't have three creatures on turn five, well, you're probably just winning already. This is pretty close to Pyrohemia in my eyes: potentially killing three creatures is very, very strong. On the other hand, Merfolk Wayfinder is the opposite of strong. If you switched its power and toughness you still wouldn't first pick it, but as it is, you probably get this 9th pick and still pass it along.
Obliterate is a card i have somehow never played with or against, despite being an EDH enthusiast. It seems like you need to work pretty hard get round the symmetery of BLOW UP EVERYTHING. The fact that it leaves enchantments around would be sweet if someone passed you Pyrohemia instead of it being in the same pack, but that if nothing else makes me come back to the red Pestilence. With the last card in the pack being pretty awful, i think Pyrohemia is a pretty clear pick. Incremental Blight is a reasonably close second,and Obliterate is probably the most/least fun. Maybe i'm wrong, but Obliterate just seems too symmetrical to be useful while Pyro is much easier to take advantage of.